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Devlog
More enemies, basic sounds, and particles - Version 0.7.0
October 09, 2021
by
Natumia
Did some more code refactoring but have to make a small announcement here too. I am going to be cutting this project off sooner and calling it completely sooner. I like going big on things and I had m...
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Fixed crash with difficulty logic - Version 0.3.1
October 05, 2021
by
Natumia
Because I'm a newbie developer I messed up some logic and had to fix it or the game would crash randomly. So that's fixed. Changes in Version 0.3.1: Was boring with how slow it was at first. So made a...
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Refactored enemies and cleaned up a bit! - Version 0.3.0
October 05, 2021
by
Natumia
This time around I cleaned up a bit. Making enemies no longer check for physics is one thing. Since they don't have much movement, they don't need it. Also adjusted the score and added slower movement...
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Restart, Enemy-Types, and HurtBoxes - Version 0.2.1
October 04, 2021
by
Natumia
Pushed out a quick update to make it feel more like an actual game. Here is a small changelog of some of what I did. Slimmed up the Player's HurtBox to make it feel better to play. Adjusted enemy grap...
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Just Getting Started
October 03, 2021
by
Natumia
Hey, everyone! So I started this game with the idea of it being my first. Which is true, it's my first ever coded project using Godot! I guess I'm putting this out as an update and to show off my firs...
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