More enemies, basic sounds, and particles - Version 0.7.0
Did some more code refactoring but have to make a small announcement here too. I am going to be cutting this project off sooner and calling it completely sooner. I like going big on things and I had more plans but seeing this as my first project I want to keep branching and learning new skills while using the Godot Engine. I'm a new developer and I want to keep learning so that one day I may be able to make something that is clearly part of my vision.
Changes in Version 0.7.0:
- Now enemies have been added!
- Homing-type: Shoots at your last recorded position.
- Eye-Type: Shoots in 8 directions.
- Scores changed for the old enemies.
- Fast-type: 20 -> 70
- Basic-type: 35 -> 105
- Heavy-type: 95 -> 285
- HP Values for the Fast-type enemy has been changed:
- 2 -> 1
- Enemy bullet-types' speed has been adjusted:
- Regular shot: 70 -> 60
- Homing shot: 55 -> 50
- Death particles have been added for enemies.
- Player speed has been reduced:
- 110 -> 100
- Added a way to pause by pressing <Esc>.
- When you lose the game, there is a screen that tells you now.
- Game difficulty has been adjusted to be easier at the start but scale faster.
- Basic sounds for player shots, enemy shots, and enemy explosion has been added.
Like said, I want to wrap this up and start working on another game title. So we are almost there. Some aesthetic things I want to add/change and try to refactor the enemy spawning. Thank you all for the support and it's been fun working on my first ever project!
Files
Space Shooter
Version 0.7.0 - Top-down retro-like shooter.
Status | In development |
Author | Natumia |
Genre | Shooter |
Tags | Godot, Minimalist, Top-Down, Top down shooter |
Languages | English |
More posts
- Fixed crash with difficulty logic - Version 0.3.1Oct 05, 2021
- Refactored enemies and cleaned up a bit! - Version 0.3.0Oct 05, 2021
- Restart, Enemy-Types, and HurtBoxes - Version 0.2.1Oct 04, 2021
- Just Getting StartedOct 03, 2021
Leave a comment
Log in with itch.io to leave a comment.