More enemies, basic sounds, and particles - Version 0.7.0


Did some more code refactoring but have to make a small announcement here too. I am going to be cutting this project off sooner and calling it completely sooner. I like going big on things and I had more plans but seeing this as my first project I want to keep branching and learning new skills while using the Godot Engine. I'm a new developer and I want to keep learning so that one day I may be able to make something that is clearly part of my vision.

Changes in Version 0.7.0:

  • Now enemies have been added!
    • Homing-type: Shoots at your last recorded position.
    • Eye-Type: Shoots in 8 directions.
  • Scores changed for the old enemies.
    • Fast-type: 20 -> 70
    • Basic-type: 35 -> 105
    • Heavy-type: 95 -> 285
  • HP Values for the Fast-type enemy has been changed:
    •  2 -> 1
  • Enemy bullet-types' speed has been adjusted:
    • Regular shot: 70 -> 60
    • Homing shot: 55 -> 50
  • Death particles have been added for enemies.
  • Player speed has been reduced:
    • 110 -> 100
  • Added a way to pause by pressing <Esc>.
  • When you lose the game, there is a screen that tells you now.
  • Game difficulty has been adjusted to be easier at the start but scale faster.
  • Basic sounds for player shots, enemy shots, and enemy explosion has been added.

Like said, I want to wrap this up and start working on another game title. So we are almost there. Some aesthetic things I want to add/change and try to refactor the enemy spawning. Thank you all for the support and it's been fun working on my first ever project!

Files

SpaceShooter0.7.0.zip Play in browser
Oct 09, 2021

Leave a comment

Log in with itch.io to leave a comment.