Refactored enemies and cleaned up a bit! - Version 0.3.0


This time around I cleaned up a bit. Making enemies no longer check for physics is one thing. Since they don't have much movement, they don't need it. Also adjusted the score and added slower movement to the player. Added a new ammo type and multiple fire types for enemies. Made it easier to add enemies as well for a future update!

Changes in Version 0.3.0:

  • Scores changed for each enemy.
    • Fast-Type: 10 -> 20
    • Basic-Type: 15 -> 35
    • Heavy-Type: 45 -> 95
  • HP Values for enemies have changed:
    • Fast-Type: 1 -> 2
    • Basic-Type: 3 -> 5
    • Heavy-Type: 6 -> 8
  • Basic-Type enemies now shoot.
  • Heavy-Type enemies shoot differently now.
  • Added a delay to shoot for enemies when entering the field.
  • Homing shots no longer track the player when they are behind the enemy.
  • When the player loses the game, the enemies no longer shoot sideways.
  • Player may no longer be able to progress past half the screen.
  • Player may now hold the <Shift> key to move half their speed.
  • Bullets have been made smaller.
  • Bullets also had their brightness increased, and have a little spin.
  • Scaling difficulty has been added, to make more enemies spawn the longer you play.
    • To achieve max difficulty you need to be playing for 4-minutes and 15-seconds.
  • Refactored the enemies code so it will be easier to add new enemies and allow them to shoot.

Quite a big update for me, I was trying to avoid coding today, but I'll say I am kinda addicted to messing with stuff. Like always if you have comments or concerns let me know and I'll try my best to do well!

Files

SpaceShooter0.3.0.zip Play in browser
Oct 05, 2021

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