Restart, Enemy-Types, and HurtBoxes - Version 0.2.1
Space Shooter » Devlog
Pushed out a quick update to make it feel more like an actual game. Here is a small changelog of some of what I did.
- Slimmed up the Player's HurtBox to make it feel better to play.
- Adjusted enemy graphics to better fit their types.
- Gave the heavy-type the ability to fire at the player.
- Added particles for both when the player hits a target, and the enemies' projectile trail.
- Added the ability to restart the game by pressing the <R> key.
- Adjusted score for bullets on hit from 1 -> 3
- Adjusted the heavy-type destruction score from 20 -> 4
Quickfix 0.2.1b:
- HTML5 doesn't emit particles properly, so I made few adjustments.
- Also had to make it so the score reset after you press <R> as well, since it wasn't.
What's planned for the future?
- Lives system, so players can get more than one chance to get a highscore.
- Power-ups, to adjust how the player plays the game.
- Refactoring the spawning system to be in waves and not random.
- More enemies, because 3 is just not enough!
- Title and GameOver screen.
- Local highscore saving.
As always if there is anything odd or amiss, let me know! Or if you have suggestions I'm willing to listen and maybe make changes!
Files
SpaceShooter0.2.1b.zip Play in browser
Oct 04, 2021
Space Shooter
Version 0.7.0 - Top-down retro-like shooter.
Status | In development |
Author | Natumia |
Genre | Shooter |
Tags | Godot, Minimalist, Top-Down, Top down shooter |
Languages | English |
More posts
- More enemies, basic sounds, and particles - Version 0.7.0Oct 09, 2021
- Fixed crash with difficulty logic - Version 0.3.1Oct 05, 2021
- Refactored enemies and cleaned up a bit! - Version 0.3.0Oct 05, 2021
- Just Getting StartedOct 03, 2021
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